using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace TimeWar.Lib
{
    public abstract class TimeWarGameComponent : GameComponent
    {
        public TimeWarGameComponent(Game gameObj) : base(gameObj)
        {
            //Has Game property to get TimeWarGame object
        }

        public override void Initialize()
        {
            base.Initialize();
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        public abstract void Draw(GameTime gameTime);

    }
}